Innovative adaptive music and audio for games

A gamer since the days of the NES, Nicholas is dedicated to pushing the boundaries of adaptive music - from fully orchestral scores to pulsating electronic soundtracks, and all aspects of production from composition to integration.

Audio Showreels


CITY OF BEATS

(2023, Torched Hill/Freedom Games)

A music-driven rogue-lite shooter in which you explore a futuristic city above the clouds. Immerse yourself in rhythmic combat encounters, getting into a zen-like flow-state by dodging enemy attacks synced to the music, while shooting the melody with your weapons.

Nominated for Best Audio in an Indie Game, Creative and Technical Acheivement in Music, and Creative and Technical Acheivement in Sound Design at the 2024 Game Audio Network Guild Awards.

Read here about some of the music-driven gameplay systems created for the game


CANDELAR

(202?, Eduado Garcia)

Upcoming story-driven RPG, currently in pre-production. An atmospheric, emotional journey with a highly adaptive orchestral score.


ISLAND OF THE LOST

(2021, James Smart)

A relaxing first-person environmental exploration game. Journey through eight unique levels and walk across immersive, vast tropical environments in your search for a way off the island.


ROAD TO BALLHALLA

(2016, Torched Hill/TinyBuild)

A rhythm-driven puzzle/platformer on Nintendo Switch, PC, Xbox One and Playstation 4.  Music is adaptive and synced to gameplay elements, with context sensitive harmonic sfx throughout.

Rated 80 on Metacritic.


DEPTH

(2014, Digital Confectioners)

A multiplayer first-person stealth/deathmatch game for PC, Depth puts a team of divers against a team of sharks, resulting in adrenaline filled gameplay.  Rated 9/10 on Steam.