Innovative adaptive music and audio for games

With three nominations at the Game Audio Network Guild Awards, Nicholas is dedicated to pushing the boundaries of adaptive music - from fully orchestral scores, to pulsating electronic soundtracks, and in all aspects of production from composition to integration.


CITY OF BEATS

(2023, Torched Hill/Freedom Games)

Nominated for Best Audio in an Indie Game, Creative and Technical Acheivement in Music, and Creative and Technical Acheivement in Sound Design at the 2024 Game Audio Network Guild Awards.

A music-driven rogue-lite shooter for PC and Nintendo Switch, in which you explore a futuristic city above the clouds. Immerse yourself in rhythmic combat encounters, getting into a zen-like flow-state by dodging enemy attacks synced to the music, while shooting the melody with your weapons.

In addition to providing all music and audio for the game, Nicholas created a unique system in which elements of the soundtrack trigger and drive gameplay events; click here to read more.


CANDELAR

(202?, Eduado Garcia)

Upcoming story-driven RPG, currently in pre-production. An atmospheric, emotional journey with a highly adaptive orchestral score.


ISLAND OF THE LOST

(2021, James Smart)

A relaxing first-person environmental exploration game. Journey through eight unique levels and walk across immersive, vast tropical environments in your search for a way off the island.


ROAD TO BALLHALLA

(2016, Torched Hill/TinyBuild)

A rhythm-driven puzzle/platformer on Nintendo Switch, PC, Xbox One and Playstation 4.  Music is adaptive and synced to gameplay elements, with context sensitive harmonic sfx throughout.

Rated 80 on Metacritic.


DEPTH

(2014, Digital Confectioners)

A multiplayer first-person stealth/deathmatch game for PC, Depth puts a team of divers against a team of sharks, resulting in adrenaline filled gameplay.  Rated 9/10 on Steam.


Audio Showreels